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60 lines
2.3 KiB
Python
60 lines
2.3 KiB
Python
from __future__ import annotations
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from typing import TYPE_CHECKING, Any, List, Optional
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from .base import TelegramObject
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if TYPE_CHECKING:
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from .animation import Animation
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from .message_entity import MessageEntity
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from .photo_size import PhotoSize
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class Game(TelegramObject):
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"""
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This object represents a game. Use BotFather to create and edit games, their short names will act as unique identifiers.
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Source: https://core.telegram.org/bots/api#game
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"""
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title: str
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"""Title of the game"""
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description: str
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"""Description of the game"""
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photo: List[PhotoSize]
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"""Photo that will be displayed in the game message in chats."""
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text: Optional[str] = None
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"""*Optional*. Brief description of the game or high scores included in the game message. Can be automatically edited to include current high scores for the game when the bot calls :class:`aiogram.methods.set_game_score.SetGameScore`, or manually edited using :class:`aiogram.methods.edit_message_text.EditMessageText`. 0-4096 characters."""
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text_entities: Optional[List[MessageEntity]] = None
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"""*Optional*. Special entities that appear in *text*, such as usernames, URLs, bot commands, etc."""
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animation: Optional[Animation] = None
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"""*Optional*. Animation that will be displayed in the game message in chats. Upload via `BotFather <https://t.me/botfather>`_"""
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if TYPE_CHECKING:
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# DO NOT EDIT MANUALLY!!!
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# This section was auto-generated via `butcher`
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def __init__(
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__pydantic__self__,
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*,
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title: str,
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description: str,
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photo: List[PhotoSize],
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text: Optional[str] = None,
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text_entities: Optional[List[MessageEntity]] = None,
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animation: Optional[Animation] = None,
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**__pydantic_kwargs: Any,
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) -> None:
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# DO NOT EDIT MANUALLY!!!
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# This method was auto-generated via `butcher`
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# Is needed only for type checking and IDE support without any additional plugins
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super().__init__(
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title=title,
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description=description,
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photo=photo,
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text=text,
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text_entities=text_entities,
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animation=animation,
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**__pydantic_kwargs,
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)
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